Of course, this all starts with Ratchet behind the controls of his ship. With a few exceptions, the tasks found in these sections will be completely optional - this is just a corridor connecting you to the next main story bit - so if you wanted to just burn through the tale in A Crack in Time, you could, but if you're a completionist like myself, expect to be sinking hours into landing on every spherical world you see. These sectors will be your personal playgrounds they're filled with enemies to shoot down, ships to take jobs from, side quests to take on, and small planets to land on and explore. You'll get in your little ship, take off into the great unknown, and be left with a world of possibilities - namely five space sectors. Rather than just show a cutscene of Ratchet climbing into Aphelion and taking off to the next planet the Lombax needs to platform through, A Crack in Time leaves the flying to you. In space, no one can hear a Lombax scream. Thing is, that mission is going to span the known galaxy and traveling from planet to planet is going to be a little bit of classic R&C experience mixed with brand new awesomesauce. The Zoni, an alien race, captured Clank at the end of Ratchet and Clank: Tools of Destruction and they still have him, so Ratchet's on a mission to find his metallic bud. By now, you're probably familiar with the story. A Crack in Time seems like it's on track to be one of the best games this system's seeing in 2009. Uncharted 2: Among Thieves, Heavy Rain and more seem to be on the tip of a lot of tongues, but somehow Ratchet & Clank Future: A Crack in Time seems to be under the radar. After years of flogging the PlayStation 3, folks are buying the Slim, praising the price point and talking about the games that are on the way. I've noticed a funny thing in the videogame industry: people are talking positively about Sony.
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